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    Welcome to your arrival, hope you have a happy shopping! Ir directamente al contenido principal. Agregar a Lista de favoritos. Documento de Puebla, n. En nuestros tiempos, la historia, en cierto sentido, se repite. Carta a las familias 2-II , n. Nadie puede permanecer sinceramente indiferente a la verdad de su saber. Si descubre que es falso, lo rechaza; en cambio, si puede confirmar su verdad, se siente satisfecho. Weigel y Ut unum sint n.

    Mensaje a las mujeres 8-XII Por ejemplo, puede recordarse la familia de S. Bernardo de Claraval Raymond , o el caso de S. Isidro Labrador y S. XV o Corea s.


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    Revista "Jubileo" Bolivia 24 Octubre-Diciembre Tampoco es la historia de abuso a menores. No debemos olvidar que la renuncia no fue una huida. El Papa no huye de la responsabilidad, pero es valiente, porque se dijo: Nacer y morir con dignidad. Galileo y la Iglesia, Madrid: Comunicar la propia fe en la cultura del siglo XXI. Cardinali, Gianni Entrevista al cardenal Ratzinger, El catecismo en un mundo postcristiano. Revista 30 Giorni 4, Buenos Aires pro manuscripto , Fieles y laicos en la Iglesia.

    El magisterio de la Iglesia. La Chiesa nella storia. Duemila anni di cristianesimo, 2. Claves de su pensamiento. Historia de la Iglesia.

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    Juan Pablo II y Europa. Hahn, Scott y Kimberly Hahn. Nuestro camino al catolicismo. Para comprender el Concilio Vaticano II. Manual de Historia de la Iglesia, IX: La Iglesia mundial del siglo XX. Continuum International Publishing Group, Lee Bun Sang, Stephen. Life is a Blessing: A Biography of Jerome Lejeune.

    The Catechism Yesterday and Today. The evolution of a genre.

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    Reflexiones para la cuaresma. Sociedad de San Pablo, Leyendas negras de la Iglesia. La mano de Dios. Servicio de publicaciones de la Universidad de Navarra, pp. Informe sobre la fe. Biblioteca de autores cristianos, Rubin, Sergio y Francesca Ambrogetti. Conversaciones con el cardenal Jorge Bergoglio SJ.

    Revista A parte rei El final y el principio. Llamada universal a la santidad, preceptos y consejos. Servicio de Publicaciones de la Universidad de Navarra, pp. This article goes over three key moments in the design and construction of social digital interaction spaces. The first moment which I refer to as the moment of "virtual reality", typified by immersive and multi-sensorial simulation technologies , the dominant visions aimed to imitate pre-existing offline forms of interaction. In the second moment referred to as the moment of "selective reality", typified by platforms aimed at supporting massive interaction networks such as Myspace , the design of digital interaction technologies was aimed at offering users the tools necessary to optimise their self-presentation, emphasising certain personal features while selectively withholding others.

    In the third moment which I refer to as the moment of "hybrid reality", typified by minimalist interaction technologies such as Snapchat , there is a partial return towards offline forms of interaction through the incorporation of often involuntary non-verbal social cues.

    These transformations support the idea that digital interaction technologies are aimed at complementing, instead of replacing, offline social interactions. CMC, virtual reality, digital interaction. El sol de la tarde impulsa a un grupo de personas a salir a patear una pelota en el parque. La lluvia que se avecina los incita a buscar refugio y tomarse una taza de chocolate caliente. El mundo online es un mundo enteramente construido.


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    5. Los tres momentos que se proponen, entonces, reflejan tres maneras distintas de pensar las interacciones mediadas. En , Thomas A. Existen varias posibles explicaciones para ello. Efectivamente, lo que permite el medio es editar facetas de la personalidad de manera casi ilimitada Hesse, Werner y Altman, Propongo que la realidad selectiva no ha conseguido afianzarse completamente debido a dos crisis en el uso de los EIDs.

      Altman define la privacidad como el "control selectivo de acceso a uno mismo" La primera es su permanencia: En contraste, en ciertos EIDs todas las conversaciones quedan grabadas, pues los usuarios, sin siquiera estar conscientes de ello, generan ras tros digitales Latour, Sitios de citas gays como GayRomeo inclusive permiten que sus usuarios accedan a la frecuencia con que otros usuarios ven su perfil. Se trata de indicadores de presencia y actividad Licoppe, ; Erickson et al.

      Departamento de Arte y Cultura. The environment and social behavior: Privacy, personal space, territory, crowding. The University of Michigan Press, Coming of age in Second Life: An anthropologist explores the virtually human. Princeton University Press, Taken out of context: American teen sociality in networked publics. Universidad de California-Berkeley, Force and Touch Feedback for Virtual Reality. Impression Management and Identity online. Christine Halverson, Wendy A.

      Communications of the ACM, 45 4 , Fisher, From Usenet to CoWebs: Interacting with Social Information Spaces. Goffman, Erving, "The presentation of self in everyday life". TASA Conference, US Patent 6,,, Journal of Memory and Language, Science, technology, and socialist feminism in the s". Computers in Human Behavior, 4: The social logic of space.

      Performances and exhibitions online, Oxford Handbook of Internet Psychology. Oxford University Press, pp. The growing role of obscurity and self-destructing data in digital communication". Times Higher Literary Supplement, abril de Society and Space, 22 1 , , Energy, 7 4 , , Computers in Human Behavior, 23 5 , , septiembre Exploring the Brave New Technologies".

      Journal of distance education, 14 2 , , Adolescents' online self-disclosure and self-presentation. Amsterdam School of Communications, Journal of communication, 42 4 , , Hyperpersonal dimensions of technology, language, and cognition". Computers in Human Behavior, 23 5 , , Social constructivism and the philosophy of technology," Science, Technology, and Human Values, 18 3 , Next Generation of Smart Machines: Last century had an accelerated pace in terms of the technological revolution, a different world has been built; one based on electronic devices.

      Currently, we inhabit a world in which several applications use a computer inside another device, realizing control, communication and multimedia processing tasks; these constitute the largest type of computers used in the market embedded systems. Since the ENIAC days, computers have become smaller in size, cheaper in price, with lower power consumption and increased performance more instructions per cycle , therefore, a new era of digital systems is emerging imposed by military, industrial, communications and entertainment needs.

      Our lives are surrounded by more and more intelligent multimedia environments such as in the workplace, home and on entertainment; handheld devices cellular phones, PDAs smartphones, tablets, game consoles, etc. Recently, reconfigurable computing technologies are enabling the creation of computational platforms supporting new and smarter human-machine collaborative environments with cheaper non-recurrent engineering costs.

      Those new cooperative environments require intelligent systems in which the system entities possess sensory-motor capabilities, such as visual, auditory and tactile features, as a part of their cognitive capabilities. Given the current technological maturity, innovative and intelligent products that are capable of problem solving, reasoning and learning are becoming possible. This paper reviews technology advancements that could enable the research and development of new intelligent systems in developing countries. The main features of reconfigurable computing as an enabling technology for system development are presented.

      Furthermore, we introduce the point of view of the Computer Engineering Laboratory L-IC at the Bolivian Catholic University and its preliminary architecture for human-machine collaborative environments that will be able to support a wide range of cognitive behaviors within real time constraints. The electronic computer era started towards the end of 30s in the past century; it has been almost 85 years since the beginning of John V.

      Atanasoff's works at Iowa University.

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      The increasing processing needs, principally guided by a market hunger for new multimedia intelligent systems has led the creation of new architectures that are rich in Instruction Set Architectures for highly customized tasks Lempel, Peleg and Weiser, ; Clark, Tang and Mahlke, Technology advancement to support actual needs includes the widespread use of both time and space parallelism Kastrup, Those techniques have increased the number of instructions issued and executed in a machine cycle performance , all this accompanied by the introduction of new memory hierarchies that try to avoid the memory wall problem Hennessy and Patterson, The following Table presents a summary of the advances in the electronic era since the introduction of the first computers first generation to the time in which, the embedded systems are widely used.

      The embedded system era, started with the creation of microcontrollers Intel, ; ; Motorola , devices that are small microprocessor with an ISA capable to support bit manipulations and posses memory resource in the same die. Later more complex microcontrollers were introduced Motorola, that anticipated the whole functionality of today denominated System on a Chip SoC.

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      Those systems introduce oriented ISA towards the signal processing market trying to support the emerging needs of multimedia applications 1. Nowadays embedded systems are builtwith improved microcontrollers that are able of supporting media processing ARM; Diefendorff, Dubey, Hochsprung and Scales, ; Eden and Kagan, They incorporate features that in the past were inside a microprocessor's domain e.

      The main processing task in multimedia processing actually is vision. The last is true due to the processor's power consumption to support pixel processing stream processing ARM; Dobai and Sekanina, , the need of customized hardware, and due to the fact that vision is the most important feature for making machine reasoning. Probably fifth generation will be the one that supports actively cognition tasks: Bio-inspired systems Mange and Tomassini, ; Bio-logically. The last becomes a need due to the need of smarter machines and the fact that we cannot sustain Moore's Law Chie et al.

      All those facts are guide us to investigate new architectures and micro architectures that support activities that day to day lives require, that support more clever machines, ones that can be able to adapt to our needs in a gentle and cooperative way. Artificial general intelligence AGI research has been delivered since meeting in Dartmouth College McCarthy, Minsky, Rochester and Shannon, , and a lot of expertise has been created through the development of symbolic and sub-symbolic AI.

      Nowadays we want to revisit both paradigms and complement those approaches with highly customized systems, with the aim of creating smart systems to support applications in our everyday life; we are not researching for AGI. Systems that can support processing of cognitive activities should be created, and Soft Computing techniques could allow us to merge symbolic and sub-symbolic AI within customized processing units.

      In the Computer Engineering Laboratory at the UCB-SP we strongly believe that if we can provide highly customized hardware for Soft Computing, we will be able to reproduce intelligent behaviors within real time constraints. The future includes Human-Machine Collaborative HMC environments everywhere, L-IC researches for creating tools Smart Machines that can enable those environments using soft computing, including machine-learning statistical processing and intelligent signal processing Hager, Okamura and Taylor, , all these augmented with the revisiting of old paradigms e.

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      Indeed some authors have proposed human communication, including both verbal and nonverbal behaviors, which use previously acquired knowledge, as a key aspect when designing a system with human-like cognitive abilities. One such approach was described by Schank For thousands, maybe millions of years, people have been telling stories to each other.

      They have told stories around the campfire, they have traveled from town to town telling stories to relate news of the day, they have told stories transmitted by electronic means to passive audiences incapable to doing anything but listening and watching. Whatever that means, and whatever the venue, storytelling seems to play a major role in human interaction. We get reminded of histories and we use them in conversations. In the light of the Shanck approach, it seems promising to investigate artificial ways of classifying new stories, and then observe the interaction between people and machines using such stories i.

      Practically, this can be achieved using well known methodologies such as memory based reasoning or reasoning by analogy Schank, It is foreseen that these cognitive metodologies could be used to create artificial intelligence to support humans in various activities at home, work, or for simple entertainment. The last decade has witnessed the rise of several HMC systems in diverse fields ranging from game applications Benford, Magerkurth and Ljungstrand, to highly sophisticated military ones Murray, ; Xiao, Lina and Junwei, These new technological advances enhance the processing capabilities of current compu ter systems incorporate existing sensory-motor 2 actions that try to emulate the natural behavior of human beings.

      These kinds of entities possess the highest degree of interaction with their surrounding environment, an environment that is rich in multiple-media stimuli. For instance, a sensorial processing platform is needed to reduce the high cost of processor and memory use i. Current processing solutions try to speed up multimedia processing by augmenting the instructions of general purpose processors GPPs Lempel, Peleg and Weiser, ; Thakkar and Huff, only, but these solutions do not yet provide the necessary acceleration Talla, John and Burger, Current research on the development of new processors with the goal of improving human-machine interfaces should consider high-performance and silicon efficient customized units, as well as memory hierarchies when targeting cognitive information processing.

      New developments in closely related fields, such as video, 3D graphics, pervasive gaming Benford et al. It is anticipated that a processing platform capable of handling cognitive applications will require the use of multiple-cores Parkhurst, Darringer and Grundmann, ; Zhu, Sreedhar, Hu and Gao, and a large customized memory hierarchy. New processing demands will call for processors sets with greater flexibility and adaptability to meet rising multimedia and cognition processing needs. The rest of this article is presented as follows.

      In Section 2, the background of the targeted cognitive techniques is reported. Section 3 deals with the main features that involve the cognitive information processing and the advantages of reconfigurable computing offers. Section 4 proposes the cognitive information processing platform. Section 5 concludes the article presenting directions for future work. Artificial general intelligence implements models and efforts proposed by the other members of cognitive sciences with the aim of reproducing intelligent processes in non biological strata.

      There are several open questions in the AI research community. In order to cope with these questions, researchers are trying to design machines that exhibit reasoning, planning, learning, communicating, environmental perception, as well as motor and object manipulation skills. Artificial general intelligence or "true AI" has not yet been achieved and remains a long-term goal. Soft computing SC is a computer science term close related to AI that offers new insights into well known research dilemmas.

      SC techniques are often biologically-inspired paradigms, in contrast to traditional techniques based on formal representations of logical systems. Unlike hard computing, soft computing is tolerant to imprecision, uncertainty, partial truth, and approximation. Some authors also include belief networks, chaos theory and learning theory. Schank proposed CBR as a method for reasoning about new situations cases based on knowledge given from previous experiences cases ,.

      Implementing the CBR paradigm requires a model in which cases are stored in a memory e. CBR processing includes four operation phases which are outlined below: When a new "incoming case" is presented to the system, experiences from the memory "domain knowledge" are retrieved based on judged similarities. The previous case solution is mapped to the new target problem. This may require adapting the existing solution as needed to fit the new situation.

      Sometimes the new solution is an integration of previous solutions. In other words, a "suggested solution" is used. When solutions are applied, they are tested against the real world, revised as necessary and successful cases become "confirmed solutions". After a solution has been successfully adapted to the target problem, it is stored as a new case in the memory.

      In this way a case is learned. The retrieving of a group of "possible match" cases needs to be both effective and time efficient low latency in case retrieval whenever a new inquiry is presented to the system. Traditional processors, like many presented in the literature e.

      Moreover, such processors are less appropriated for processing cognitive information. Traditionally the Von Newman machines achieve results by incorporating some extensions to their instruction set architecture ISAs dealing with multimedia processing Eden and Kagan, and even configuring the width of their data-paths adapting to several needs e. Nevertheless, the architectural improvements have several drawbacks when these processors are used for multimedia functionalities on the new frameworks Bormans, Gelissen and Perkis, , especially in scenarios of power aware computing Benini, Bogliolo, Bogliolo and De Micheli, and embedded systems 6 like the ones used to set up intelligent systems.

      Exploitation of the data parallelism that multimedia applications provide began with the creation of data-path micro-architectures with coarse grained characteristics Wentzlaff, Grimn, Hoffmann, Bao, Edwards, Ramey, Mattina, Miao, Brown III and Agarwal, Performance improvements in multimedia processing Zhu, Hu and Gao, are based on the space parallelism approach e. Nevertheless, as parallelism, bandwidth Burger, and clock rate increase, the inherent memory wall problem Hennessy and Patterson, becomes more pronounced.

      Recently, Many-Core architectures with tens and hundreds of small cores have been designed for accelerating diverse applications. Those micro-organizations deliver high performance in an affordable power package because they provide quasi linear complexity and power performances Borkar, ; Wang, Zhao, Li and Wang; Sodan, Machina, Deshmeh, Macnaughton and Esbaugh, Some of these solutions are closely related to the reconfigurable computing research Wentzlaff et al.

      Cognitive information processing inherently includes vision, audio and haptics processing. This article shows a new model for supporting cognitive information processing. A cognitive processing environment composed of several customized, heterogeneous and adaptable processing cores that overcome the general purpose processing capabilities of the aforementioned processor solutions are envisioned. New hardware solutions must cope with customized architectures for setting up the processing of non connectionist approaches as well as to create networks of small processing elements such as the ones suggested by the connectionism approach ANN Liqing and Bao-Liang, Furthermore, considering some rule evaluated systems such as FL or even CBR Pal and Shiu, , which are paradigms that require new technology support, for example fetching several rules or cases concurrently.

      Therefore new micro-organizations for supporting these cognitive information processing applications must be investigated. Cognitive Information processing will require customized hardware solutions not totally based on bio-inspired systems. Traditionally, at the macro system level, hardware acceleration units were based on the concatenation of discrete adders, subtractors, multipliers, dividers and comparators operations Lee, Murat Fiskiran, Shi and Yang, ; Khailany, Dally, Rixner, Kapasi, Mattson, Namkoong, Owens, Towles and Chang, This concatenation has the scope to set up complex operations, an approach used by several state of the art technology solutions, including reconfigurable related technologies Miyamori and Olukotun, ; Mirsky and DeHon, At the fine grain level, however, you can consider parallelism at the bit level.

      Important research has sought to diminish the delay and latency in fundamental computer operations such as addition and multiplication. Swartzlander introduces the Merged Arithmetic Swartzlander, approach which dissolved the boundaries between multiplication and addition during multiply-accumulate operations.

      Furthermore, Compound Arithmetic improves upon merged arithmetic by enabling the operation of additional arithmetic operations Vassiliadis, Blaner and Eickemeyer, Previsto entre el jue. Agregar al carro de compras para guardarlo con esta oferta especial. El vendedor asume toda la responsabilidad de este anuncio. Consulta el anuncio del vendedor para los detalles completos.

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